From director Steven Spielberg comes this science-fiction adventure, based on Ernest Cline’s bestseller. I have not read the book, but from what I’ve heard, it’s one that you simply can’t put down because of the captivating and immersive world Ernest Cline creates. Well, that was my reaction when watching this film. I was magnificently enthralled with the visuals and the imagination put into this world known as the OASIS.
The film is set in 2045 when the world is on the brink of collapse – Both economically and socially. Tired of dealing with the bounty of troubles that have remained a constant, civilians seem to find a salvation in the OASIS, a virtual reality universe created by the eccentric James Halliday (Mark Rylance).
When Halliday dies, he leaves behind his legacy, immense fortune, and control of the OAISIS to the person who finds a digital Easter egg he’s hidden somewhere in his game. Being that the game is globalized, this sparks a contest unlike the world has ever seen.
The story itself is absorbing, not only for its wild inventiveness, but because the OASIS is something that could, perhaps, happen someday. The setting isn’t too far off from the world we live in now either, as technology is obviously all around us. Just glance at everything for a quick moment… Everyone is on their phones, laptops, gaming systems, and more plunged in a digital world.
Video Games are only getting better and better while streaming is blowing up to newer heights. Video game streamers have tens of millions of viewers to match their followers, and that is only becoming more commonplace daily. A virtual reality universe is one that our world would undoubtedly go crazy for.
Each and every one of us has their own unique form of escapism; mine so happens to be movies and video games, but it varies with each individual. I mean, what if a person wanted to escape more than every once and a while? One thing this film showcases is how addicting a world like this could be.
Countless people would lose themselves, choosing to live in the virtual world instead of the one we know to be real. That is what compels as much as anything. The parallels between our present day and what we see on screen being so god damn identical.
Along with the story, the visuals created are also the highlight of Ready Player One. Bringing me back to my younger years with its childlike wonder, countless references spanning from The Iron Giant, Chucky, The Shinning, classic Game-Cube games, King Kong, and so much more add delightful aspects of nostalgia.
Although there are staggering successes, Ready Player One does still have a few minor flaws. The acting, on occasion, felt a bit gimmicky and tawdry, even when I don’t think it wanted to be. Also I must point out, the virtual reality world had imperfections as well.
In order to move in the OASIS, you have to physically move in the real world. Now if you were a serious player, you would’ve bought a treadmill that can move in any direction, with straps keeping you leveled to support a possible fall. However, if you aren’t fortunate to have such, you have to physically run. This is where many problems would occur. People are fucking lazy and cardio is certainly a bitch, making this gaming experiences very tiring and also quite dangerous.
Towards the film’s end, masses of people run all over the place with these virtual headsets over their eyes, consistently running into one another, traffic, or even off a fucking cliff. This seemed to be a facet which should’ve been addressed, but ultimately wasn’t. The finale is a bit confusing and drama’ccentric, BUT, still pleases like a beautiful bow on your grandmother’s wrapped Christmas gift.
Ready Player One is incredibly imaginative, visually stunning, and definitely fun. Key attributes that will have me seeing this film in theaters at least one more time.
By Nick Weninger